Main game (Easy / Medium / Hard)
The house escape: puzzle, wire cutters, Key, keycard, green EXIT.
HOUSE OF THE LOCUST WIKI · BOILED ONE UPDATE
House of The Locust wiki & escape guide for the current build
PUZZLE→CUTTERS→KEY→KEYCARD→EXIT
The green EXIT needs three items: the wire cutters, the Key, and the keycard. This route covers both the original house and the newer house added with the Boiled One update, without pretending pre-alpha spawns are fixed.
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FACT-CHECKED OCTOBER 4, 2026 · OFFICIAL ROBLOX LISTING + CURRENT PLAYTHROUGHS
WHAT CHANGED · OCTOBER 4, 2026
The house escape: puzzle, wire cutters, Key, keycard, green EXIT.
The Boiled One basement: fuel cans, generators, basement exit door.
A separate dark version of the main house listed by the game.
Free-roam places for the original and the newer house.
The game's own tutorial place.
NEW PLAYER START HERE
This is the part to keep open during your first run. The objective order and the three EXIT items are cross-checked; exact item locations are intentionally not written as permanent facts.
Since the Boiled One update there are two house layouts. Red glowing arrows on the floor mean the newer house; no arrows and the Locust carrying a card means the original house. Note where the green EXIT is before you move.
WATCH FOR: August videos show the original house only. Do not force an old route onto the newer layout.Original house: carry the red, yellow, and blue cubes onto the pads of the same color, one cube at a time; a rope drops with the wire cutters. Newer house: the puzzle is shape-matching instead; players describe carrying shaped glass balls to the slots that match them before the cutters are released.
WATCH FOR: A cube or ball in your hands is not progress until it sits in its matching spot.The Key is hidden in one of the wooden cabinets or drawers, and the container changes from run to run. Search, cancel fast on empty ones, and keep moving.
WATCH FOR: The Key is not the keycard. You need both at the EXIT.Newer house: follow the red floor arrows to the table and grab the keycard. Original house: the Locust carries it, so take it from cover as he walks past, then leave immediately.
WATCH FOR: Touching the Locust ends the run. If you die, check where you fell for a dropped card before re-approaching.The EXIT door names what it still needs: use the wire cutters on the WireCutter Needed box, swipe the keycard at the card reader, and use the Key on the Key Needed lock. When all three are done the door opens onto the bright corridor.
WATCH FOR: If the door stays shut, read which prompt is still showing; it is almost always a missing item.CORE GAMEPLAY LOOP
The useful rhythm is not constant sprinting. It is short cycles of information, movement, escape, and progress.
Find the next objective and a return route before committing.
Carry one cube or ball cleanly instead of juggling the whole set.
Use a known corner or divider; temporary height is not guaranteed safety.
Return to a calm route, then advance the objective chain.
ADVANCED ROUTE
The run begins from above. Use that opening view to choose a first direction instead of landing blind.
Know where you will retreat before touching a cube or approaching the Locust for the keycard.
Raised edges and dividers can create space in the current build, but pre-alpha behavior can change.
Current playthroughs show players scouting and carrying together. Regroup before the final door.
COMMON RUN-KILLERS
Look for red floor arrows first. They mean the keycard is a table pickup, not on the Locust.
The EXIT needs the wire cutters, the Key, and the keycard. Collect all three before returning.
Complete one clean delivery, reset, then take the next cube or ball.
In the original house, prepare the retreat first and remember where the green EXIT is.
FIELD QUESTIONS
Short answers, clear source boundaries, and no invented fixed spawn locations.
Escape the house through the green EXIT. Solve the puzzle to get the wire cutters, find the Key in a cabinet or drawer, get the keycard, then clear all three locks on the EXIT door.
Three: the wire cutters, the Key, and the keycard. The door shows a separate prompt for each one that is still missing, such as WireCutter Needed or Key Needed.
In one of the wooden cabinets or drawers. The exact container changes between runs, so there is no fixed spot to rush to.
It depends on the house. In the newer house the keycard is on a table that red floor arrows lead to. In the original house the Locust carries it and you take it from cover.
Yes. The official Roblox title has been [BOILED ONE] House of The Locust since the update, and the game lists Main Basement places (Easy, Medium, Hard). The Boiled One mode is a basement escape: fuel the generators, then unlock the exit door.
SOURCE DISCIPLINE