HOUSE OF THE LOCUST WIKI · BOILED ONE UPDATE

Escape your first run in five steps.

House of The Locust wiki & escape guide for the current build

PUZZLECUTTERSKEYKEYCARDEXIT

The green EXIT needs three items: the wire cutters, the Key, and the keycard. This route covers both the original house and the newer house added with the Boiled One update, without pretending pre-alpha spawns are fixed.

Prefer on-page reading? Jump to the homepage 5-step summary.

FACT-CHECKED OCTOBER 4, 2026 · OFFICIAL ROBLOX LISTING + CURRENT PLAYTHROUGHS

The Locust, a tall black creature with a pale face
FIRST-RUN DOSSIER3 EXIT ITEMSExact spawns and enemy behavior may change.
30-SECOND ROUTERemember this order.
  1. 01
    Solve the puzzle
  2. 02✂Take the cutters
  3. 03KEYFind the Key
  4. 04▣Get the keycard
  5. 05EXITClear all 3 locks

WHAT CHANGED · OCTOBER 4, 2026

The Boiled One update is live.

MODE

Main game (Easy / Medium / Hard)

The house escape: puzzle, wire cutters, Key, keycard, green EXIT.

MODE

Main Basement (Easy / Medium / Hard)

The Boiled One basement: fuel cans, generators, basement exit door.

MODE

Main Game [LIGHTS OFF]

A separate dark version of the main house listed by the game.

MODE

FREE MODE / NEW HOUSE FREE MODE

Free-roam places for the original and the newer house.

MODE

Tutorial

The game's own tutorial place.

NEW PLAYER START HERE

The five-step escape plan.

This is the part to keep open during your first run. The objective order and the three EXIT items are cross-checked; exact item locations are intentionally not written as permanent facts.

01
ORIENT

Work out which house you loaded into

Since the Boiled One update there are two house layouts. Red glowing arrows on the floor mean the newer house; no arrows and the Locust carrying a card means the original house. Note where the green EXIT is before you move.

WATCH FOR: August videos show the original house only. Do not force an old route onto the newer layout.
02
PUZZLE

Solve the puzzle to release the wire cutters

Original house: carry the red, yellow, and blue cubes onto the pads of the same color, one cube at a time; a rope drops with the wire cutters. Newer house: the puzzle is shape-matching instead; players describe carrying shaped glass balls to the slots that match them before the cutters are released.

WATCH FOR: A cube or ball in your hands is not progress until it sits in its matching spot.
03
KEY

Search cabinets and drawers for the Key

The Key is hidden in one of the wooden cabinets or drawers, and the container changes from run to run. Search, cancel fast on empty ones, and keep moving.

WATCH FOR: The Key is not the keycard. You need both at the EXIT.
04
KEYCARD

Get the keycard

Newer house: follow the red floor arrows to the table and grab the keycard. Original house: the Locust carries it, so take it from cover as he walks past, then leave immediately.

WATCH FOR: Touching the Locust ends the run. If you die, check where you fell for a dropped card before re-approaching.
THREAT
05
ESCAPE

Clear the three locks on the green EXIT

The EXIT door names what it still needs: use the wire cutters on the WireCutter Needed box, swipe the keycard at the card reader, and use the Key on the Key Needed lock. When all three are done the door opens onto the bright corridor.

WATCH FOR: If the door stays shut, read which prompt is still showing; it is almost always a missing item.
EXIT

CORE GAMEPLAY LOOP

One item. One safe reset. Then advance.

The useful rhythm is not constant sprinting. It is short cycles of information, movement, escape, and progress.

  1. 01

    Scout

    Find the next objective and a return route before committing.

  2. 02

    Move one item

    Carry one cube or ball cleanly instead of juggling the whole set.

  3. 03

    Break sight

    Use a known corner or divider; temporary height is not guaranteed safety.

  4. 04

    Reset or unlock

    Return to a calm route, then advance the objective chain.

MEMORY RULEMove one objective. Break sight. Reset the route.

ADVANCED ROUTE

Stop reacting. Start routing.

CAMERA

Read the room before you drop

The run begins from above. Use that opening view to choose a first direction instead of landing blind.

ROUTING

Make every carry a round trip

Know where you will retreat before touching a cube or approaching the Locust for the keycard.

PATHING

Treat high ground as temporary

Raised edges and dividers can create space in the current build, but pre-alpha behavior can change.

CO-OP

Split jobs, share the exit

Current playthroughs show players scouting and carrying together. Regroup before the final door.

COMMON RUN-KILLERS

Replace each bad habit with a clean fix.

01
× ERROR

Using an August walkthrough on the newer house

✓ FIX

Look for red floor arrows first. They mean the keycard is a table pickup, not on the Locust.

02
× ERROR

Treating the keycard as the only door item

✓ FIX

The EXIT needs the wire cutters, the Key, and the keycard. Collect all three before returning.

03
× ERROR

Trying to move the full cube set at once

✓ FIX

Complete one clean delivery, reset, then take the next cube or ball.

04
× ERROR

Approaching the Locust without an exit plan

✓ FIX

In the original house, prepare the retreat first and remember where the green EXIT is.

FIELD QUESTIONS

Answers for the first escape.

Short answers, clear source boundaries, and no invented fixed spawn locations.

What is the goal of House of The Locust?

Escape the house through the green EXIT. Solve the puzzle to get the wire cutters, find the Key in a cabinet or drawer, get the keycard, then clear all three locks on the EXIT door.

What items do I need to open the EXIT?

Three: the wire cutters, the Key, and the keycard. The door shows a separate prompt for each one that is still missing, such as WireCutter Needed or Key Needed.

Where is the Key?

In one of the wooden cabinets or drawers. The exact container changes between runs, so there is no fixed spot to rush to.

Where is the keycard?

It depends on the house. In the newer house the keycard is on a table that red floor arrows lead to. In the original house the Locust carries it and you take it from cover.

Is the Boiled One in the game now?

Yes. The official Roblox title has been [BOILED ONE] House of The Locust since the update, and the game lists Main Basement places (Easy, Medium, Hard). The Boiled One mode is a basement escape: fuel the generators, then unlock the exit door.

SOURCE DISCIPLINE

Checked against the current pre-alpha build.